Video Game Technology: The Evolution

The video Game industry has come to be a stronghold, not even a crippling economy can bring down. At billion in sales a year you have to go else where to find an result of the economy today. Video Games have evolved from a fad to a beast that has made war with other hobbies and entertainment to come to be a necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since the shaky unpredictable starting of the first commercial home ideas to this huge transforming technology; many products have come and gone over the span of 40 years. But what is the fascination?

Video Game Technology: The Evolution

Spawning from the missile defense systems of the 1940's the first interactive video Game was produced in 1952 called Oxo. Using a light pen it was similar to Tic-Tac-Toe. University mainframes were being used in the starting and most Games were invented by individuals as a hobby which meant that production was minimal and the games were forgotten. Roughly simultaneously the arcade ideas and home console were released and they introduced the use of joysticks. In 1971 the Galaxy Game was installed at a learner union at Stanford University and expanded to eight arcade games in 1972. Then finally color arcade systems were introduced in 1979 and these games became commercialized. 1972 The Magnavox Odyssey home ideas was released in the Us, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled varied switches inside the unit, altering the circuit logic so manifold games could be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now instead of having games programmed in systems there could be a library of games.

Thriving for the most innovated technology and having the most popular games all while still development a behalf was an act that would prove to be Hard Drives, and put it to use in the Xbox even though it was a loss for Microsoft, but that would gather his Windows brand. With Xbox's graphics, hit game titles, and online gaming through the console having so much money invested in them the other associates didn't have the funds threatening computers anymore. Feeling dominated in the home systems Nintendo and PlayStation focused on there handhelds. Each had their own unique technology to keep them floating and evenly matched. Nintendo Ds prospered with there touch screen while Psp sold on multi use. Psp had such high graphics that you could watch movies and play games. Even though handhelds didn't rise above consoles there are still markets where they thrive because of there portability. Microsoft released Xbox 360 in November 2005 while Ps3 hit the selves soon after. Both setting the technology accepted for systems, both featured high-definition graphics, large Hard Drive-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform. Ps3 debuted higher in cost because of Blu-ray and Wi-Fi technology.

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Nintendo came back with force by introducing the Wii late 2006 because of the petition controller's even though critics conception it would fail. It also was lower in specifications, but an additional one innovative invention kept Nintendo in the game. The auto and cell phone industry was invaded by the video games expansion. Cars went from having systems convention built in to accepted out of factory. Cell phone went from having pre loaded games to being able to download from online which took a chunk of retain from the handheld business. Even with these new toys the public was left in shock because of Nintendo Wii's player interaction, but Xbox and Ps 3's online multiplayer action still had a great hold. While PlayStation tried to reinvent the wheel with their own petition controller Playstation Move in 2010. Microsoft went with a knock out blow by releasing Kinect for Xbox 360. Kinect is a petition sensor technology that uses no controllers. These petition systems have spread the interest from teenagers and young adults to the elderly who can't physically participate in sports, The genres now include sport fitness for those that can't afford gym membership, senior centers and community centers. It looks too early to tell how efficient Microsoft and PlayStation can be against Nintendo looking we are only in the 3rd round in a 12 round 3 way fight. January 2011 will show who reigns supreme when the sales from the holidays are calculated.

It seems as this industry evolves that science-fiction novels our grandparents read are arrival to life. Just like how human cloning and space tour was imagined but wasn't realized until decades later, I wonder if and when warp zones or molecular separation are introduced who will study it. Is a worm hole going to transport gamers in the hereafter when they are challenged to a virtual reality fight? One thing is positive and that is habitancy understand the products out there and the games that they support. It wont be a consumer issue causing the next video game industry scare. The technology that is continually changing has peeked the interest of millions.

>Video Game Technology: The Evolution

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